The Dirt

This week we kick off the start of a new series entitled Experience Development where we look at the coding site of UX. This week's topic is: Universal Access. We sit down with the co-authors of Rosenfeld Media's A Web for EveryoneSarah Horton and Whitney Quesenbery to talk about digital accessibility.

Direct download: 140-everyone.mp3
Category:tech -- posted at: 2:14pm EDT

Creating a Successful Product pt. 3: Getting Funded, with Erin Glenn of Alphaworks

In part 3 of our series entitled, Creating a Successful Product, we sit down with Erin Glenn, CEO at Alphaworks. Erin takes us through the all-important phase of any successful product: getting funded. We talk about classic funding models, kickstarter (crowdfunding), and the new model Alphaworks has been implementing. This is a great episode to find out exactly what it takes to get your product funded!

Direct download: 139-glenn.mp3
Category:tech -- posted at: 11:44am EDT

This week on The Dirt, we kick off 2015 with a new series entitled, Creating a Successful Product. We sit down with Mike Kruzeniski, the Design Lead at Twitter to talk about his thoughts on how to design successful product. Mike exposes the design culture at Twitter and how they make sure all products are of the highest quality.

Direct download: 137-mkruz.mp3
Category:tech -- posted at: 8:50am EDT

Creating a Successful Product pt. 2: Marketing & Positioning, with Studio Neat

In part 2 of our series entitled, <em>Creating a Successful Product</em>, we sit down with Tom &amp; Dan from Studio Neat. Studio Neat is a design shop for physical and digital products. We chat with them about marketing, positioning and pricing a product to succeed in the marketplace!

Direct download: 138-studio-neat.mp3
Category:tech -- posted at: 9:40am EDT

Educating the Web pt. 5 with Lou Rosenfeld of Rosenfeld Media

This week on the show we sit down with Lou Rosenfeld of Rosenfeld Media to talk about the role of physical media in Web Design/Development education. Rosenfeld Media has put out many of our favorite books over the years; it was a real treat to sit down and chat with the man behind the paper

Direct download: 136-rosenfeld.mp3
Category:tech -- posted at: 9:12am EDT

Design Pillars pt. 3: Layout with Nathan Ford of Monotype

On today's episode of The Dirt we sit down with Nathan Ford, Product Manager at Monotype and original conspirator behind Gridset. We take a look at the mysteries of content-out layout, the complications inherent to building great grids, and why all those damned kids love the 960 Grid System so much.

Direct download: 134-nathan-ford.mp3
Category:tech -- posted at: 8:37am EDT

Open Source pt. 3: The Open Web with Bruce Lawson of Opera


To (maybe) close out our series on Open Source, Steve and I sit down with the great, Bruce Lawsonof Opera! Bruce schools us on why the Open Web is so important to the past and future of our industry. We also chat about the accessibility of Web components, standards and making sausages.

Direct download: 134-lawson.mp3
Category:tech -- posted at: 9:05am EDT

Design Pillars pt. 2: Typography with Dave Crossland Google Fonts

Today on The Dirt join us for an interview with Dave Crossland, instructor at Crafting Type and consultant to Google Fonts. Join us as we discuss Dave's background and his move to creating typefaces, his open source motivations, and the reasoning behind the existence of Google Fonts.

Direct download: 132-crossland.mp3
Category:tech -- posted at: 1:03pm EDT

Design Pillars pt. 1: Color Theory with Dave Alonzo of Adobe

Today on The Dirt we sit down with Dave Alonzo, Senior Experience Designer at Adobe and member of the Adobe Color CC team. We discuss the Color app for mobile, its evolution from the old days when it was named Kuler, and Adobe's embrace of mobile as an extension of our creative workspace.

Direct download: 131-alonzo.mp3
Category:tech -- posted at: 10:30am EDT


Today on The Dirt, we finally wrangle the gentleman hosts of BizCraft into the studio. Tune in for a discussion of the death of originality in web design, commoditization of the low end of our market, the actual starting time of beer ‘o’ clock in Florida, and how our profession has responded to a proliferation of high quality and cheap design options.

Direct download: 130-bizcraft.mp3
Category:tech -- posted at: 8:57am EDT